Sonic Dash is a perpetual sprinter; it is basically the same as the interactivity of the Temple Run and Subway Surfers video games. The player coordinates their chose character through ceaseless 3D Zones with three distinct spaces, pushing ahead consistently. The objective is just to run quite far.
The tracks in Sonic Dash are loaded with impediments the player needs to keep away from. To keep away from impediments in the person’s way, they can Jump, Roll, and utilize the Quick Step. A few hindrances that can be found incorporate abysses and Badniks, the last option of which can be obliterated with a Roll. A few abysses can be extremely huge and stretch out towards the three spaces. In these areas, the camera will move substantially more leisurely and the person should Homing Attack their direction through certain Choppers that will show up.
Rings assume a basic part in the game. Like most other Sonic games, they can be gathered across the tracks and can be utilized as cash in the primary menu or as a technique for security during the actual Zones. At the point when Rings are gathered, the Dash Meter at the lower part of the screen fills, and when it is full, the player can play out the Dash Boost, in which the person consequently impacts through hindrances. At the point when the person hits a Badnik without Rolling, a Bomb or a bunch of spikes, while conveying no less than one single Ring; the player will lose the entirety of their Rings, making them powerless against hindrances of a similar kind. Contacting those equivalent deterrents without having a solitary Ring will end the game. In any case, Rings can’t shield the player from most hindrances like pits. Notwithstanding the ordinary Rings, the player can experience Red Star Rings, though once in a while. These are only for cash, and don’t assume a similar part Rings go inside the game.
At specific places, the player will experience three distinct Springs with screens above them. When they contact a Spring, the person will have each of their Rings banked consequently, and they should play out a specific blend of four stunts by sliding their finger towards a mentioned course, likened to Trick Actions. Doing so effectively will grant the player ten, twenty, thirty, fifty, or even 100 Rings, however ten and twenty Rings are by a wide margin the most well-known. Neglecting to play out the stunts, in any case, won’t grant the player any Rings and leave them helpless against specific snags until they track down Rings. Furthermore, contacting the Springs will influence the game contingent upon the screen they have, and subsequently can send the player to another Zone, add circles and wine tools to the Zone they are in, or battle a chief.
As the player advances, they will actually want to gather Animals, which are gotten by obliterating Badniks. When the game closures, the player will actually want to guarantee the gathered Animals and use them to open new structures to develop all through the Zones. These structures, notwithstanding, must be finished by gathering Gems through various means. As the player finishes the Zone, a check will be consistently filled and award them various honors and a person when filled. Likewise, certain characters can twofold how much certain Animals they have gathered to make it more straightforward for the player to open new structures.