Grand Theft Auto V. This name has a very large and long-standing history behind it, a milestone on which to write theses. But what can I write about it? What can I tell you about GTA V? No, there is so much to say about GTA V that there are so many stories about Los Santos that I’ve already had that I can write and draw, I started to forget some of them.
GTA V is the story of a city, not just three characters. All over Los Santos, so many trees are falling over, which is only five percent of the times you’re unaware when you’re aware of it. While things are developing under your control, you never know some of them. The reason is very simple, the game has three main characters; these three characters have their own behavior, routines, lives, acquaintances, social circles, hobbies and abilities. This holy trilogy system allows the story of the game to be scattered at different points like a spider web and reunited at different points.
But what is the common point that brings together these three dubious men? Why do Franklin, Trevor and Michael form the axis of this game? In fact, Trevor and Michael are the ones who have a history with each other. You can see the beginning of the game, but I have a “date” that I won’t tell you in order not to humiliate the story here.
Let me tell you from the beginning that I will try not to tell you what is about the story of the game, because according to your playing, things you can learn or things you can’t learn will change, depending on how much time you spend with, you can learn things from the shore, from the past, or from the views of the characters. It gives you some small ideas. For example, Michael decides to return to the world of crime after what he had lived 9 years ago? Why is Franklin so ambitious? Why is Trevor so problematic? All of this gives you the game; you just need to know where to look.
GTA V is a terrific deep game in terms of stories and their narration. We have never seen a system that is as complicated and working as the system that Rockstar used before, that is, working together for a single purpose within the framework of their separate lives within the frame of their separate lives, I am not talking about playing if you pay attention, Every square in Los Santos squirts life, and at some point you’re really starting to get caught up in it because there’s a world that’s so meticulously created that you have to be convincing that every character that’s been designed with a great detail from the top down is a very carefully crafted geography with a wonderful realism.
In all this gigantic world, if I say that every character has a world of its own, I don’t exaggerate. The most important feature of GTA V is the flow of life, whether you want it or not. In this context, while Franklin is planning to kidnap a Ballas member with Lamar, Michael watches TV while sipping his whiskey, while Trevor wanders around in the desert, taking care of various jobs. When you return to a character, he can change clothes, time passes, and they all live their lives.